Specific Service

Console & Platform Porting
Production Scope

Product is adapted, optimized and certified on the target platform. Ready for publication.

Sub-Services

PlayStation

We hold an official PlayStation Dev Kit in-house which means faster iteration, real hardware testing from day one, and no delays waiting for external equipment. We port games to PlayStation with full platform integration - from SDK setup and DualSense features to PSN services and certification. You bring the game, we handle everything PlayStation requires to get it certified and live on the store.
You bring
Existing game build
Source code and project files
Target PlayStation platform (PS4 / PS5)
How you see the game playing on PlayStation - controls, features, platform-specific experience. If you do not have this, we will define it together.
We deliver
PlayStation-certified game build
Full platform feature integration
Passed certification and store-ready

XBOX

We port games to Xbox with full platform integration - from GDK setup and Xbox Live services to certification and store submission. Every build is tested and profiled on target hardware to make sure it performs and passes Microsoft's requirements first time.
You bring
Existing game build
Source code and project files
Target Xbox platform (Xbox One / Xbox Series X|S)
How you see the game playing on Xbox - controls, features, platform-specific experience. If you do not have this, we will define it together.
We deliver
Xbox-certified game build
Full platform feature integration
Passed certification and store-ready

Nintendo Switch

We port games to Nintendo Switch with full platform integration - handheld and docked mode optimization, Joy-Con support, Nintendo Online services, and certification. Switch has its own performance constraints and Nintendo has its own certification standards. We know both and build to them from the start.
You bring
Existing game build
Source code and project files
Target platform (Switch / Switch OLED / Switch Lite)
How you see the game playing on Switch - handheld vs docked experience, controls, platform-specific features. If you do not have this, we will define it together.
We deliver
Nintendo-certified game build
Full platform feature integration
Passed certification and store-ready
How We Work

Development
Pipeline

01
Analysis
We audit your existing build - codebase, rendering pipeline, asset formats, third-party dependencies, and platform-specific blockers. Every issue that will cause problems during porting or certification gets identified before we write a single line of platform code.
02
Adaptation
Core technical porting work - rendering backend, input system, audio pipeline, file system, and platform SDK integration. The game runs on target hardware. Nothing more yet, nothing less.
03
Optimization
We hit the performance targets. Frame rate lock, memory budget, loading times, thermal management, battery drain. Platform-specific techniques applied - dynamic resolution, VRS, LOD tuning, draw call reduction.
04
Platform Features
Platform-exclusive features integrated - DualSense haptics, Smart Delivery, HD Rumble, Activity Cards, achievements, leaderboards, online play, cloud saves. Everything the platform holder expects to see.
05
Certification
Full compliance audit against TRC, XR, or Lotcheck requirements. Submission package prepared. We manage the submission process, track feedback, and fix every rejection point until the game is approved.
06
Lounch
Store listing set up, age ratings submitted, regional release configured. Launch day support on standby. Post-launch patch pipeline ready before the game goes live.
Examples

Projects Using
This Service

Astra Nova is a full-cycle third-person action RPG developed in Unreal Engine 5. Play Fusion Labs owned the entire production pipeline - from core gameplay systems and AI behavior to level art, UI/UX, back-end infrastructure, and final ship-ready optimisation.
Scope: Full Cycle Game Development + Web3 Integration
Engine: Unreal Engine
Concept & VisionArt DirectionUX Research & WireframingProject Planning & EstimationCharacter ArtProps & EquipmentLevel Design & Environment ArtVFXCinematics & Cut ScenesUI/UXPC GamesBackend, DevOps & Web3 Infrastructure
MFM
MFM a Web3 PvP fighting game built around NFT rabbits. We built the full product - combat system, networking, loot mechanics, NFT integration, and all UI. MFM is a round-based side-view fighter where players battle with NFT-equipped characters, pick buffs between rounds, and earn rewards. Every piece of equipment is on-chain, but the game runs fully without a wallet connected - Web3 extends the experience, it doesn't block it.
Scope: Full Cycle Game Development + Web3 Integration
Engine: Unity
Concept & VisionMarketing ResearchGame Design DocumentArt DirectionUX Research & WireframingRisk AssessmentCharacter ArtProps & EquipmentLevel Design & Environment ArtVFXCinematics & Cut ScenesUI/UXMobile GamesBackend, DevOps & Web3 Infrastructure
Let's work together

Let's Build Something
Worth Playing

Tell us about your project. What you are making, where you are, and what you need. We will take it from there.

Get in Touch